//==============================================================================
// Fire Giant_anim.txt
//==============================================================================


//==============================================================================
define AtlanteanBirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX X Myth Unit Birth Effect
      }
   }
}

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
anim Birth
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
				Visual caco_idel
				
				connect HOTSPOT AtlanteanBirthSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
   		  Visual caco_idel
         }
         
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
            Visual caco_bored
length 3

         }
			version
         {
            Visual caco_boredb

         }
      }

   }
}

//==============================================================================
anim Death
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
Visual caco_death
                                Connect HOTSPOT Blood hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual caco_idel

			
         }
      }
   }
}


//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual caco_bite
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.19 true   
            tag Attack 0.72 true   
            tag GenericSound 0.13 true   
            tag SpecificSoundSet 0.20 false FireGiantAttack checkVisible 
            tag SpecificSoundSet 0.71 false FireGiantAttack checkVisible 
//-- end auto generated section
			
			//Tag Throw 0.21 true
			//Tag Throw 0.22 true
			//Tag Throw 0.23 true
			//Tag Throw 0.24 true
			//Tag Throw 0.25 true
			//Tag Throw 0.26 true
			//Tag Throw 0.27 true
         }
      }
   }
}

//==============================================================================
/*
anim walkAttack
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
			Visual caco_idel
			//-- auto generated by the bang animation tool
			//-- do not hand edit these values
			tag Attack 0.29 true   
			tag Attack 0.71 true   
			tag GenericSound 0.60 true   
			tag FootstepLeft 0.10 true   
			tag FootstepRight 0.60 true   
			tag SpecificSoundSet 0.63 false GiantFootsteps checkVisible 
			tag SpecificSoundSet 0.00 false GiantFootsteps checkVisible 
			tag SpecificSoundSet 0.24 false FireGiantAttack checkVisible checkOwner
			//-- end auto generated section
			
			length 3
         }
      }
   }
}
*/

//==============================================================================
anim RangedAttack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual caco_fire
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.27 true   
            tag Attack 0.69 true   
            tag GenericSound 0.13 true   
            tag SpecificSoundSet 0.28 false FireGiantAttack checkVisible 
            tag SpecificSoundSet 0.75 false FireGiantAttack checkVisible 
//-- end auto generated section
			

			Connect RIGHTHAND FireHandRanged hotspot
			Connect LEFTHAND FireHandRanged hotspot

			//Tag Throw 0.21 true
			//Tag Throw 0.22 true
			//Tag Throw 0.23 true
			//Tag Throw 0.24 true
			//Tag Throw 0.25 true
			//Tag Throw 0.26 true
			//Tag Throw 0.27 true
			length 3	
         }
      }
   }
}

//==============================================================================
anim Charging
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual caco_fire
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.75 true   
            tag GenericSound 0.13 true   
            tag SpecificSoundSet 0.71 false FireGiantAttack checkVisible 
//-- end auto generated section
			

			
			//Tag Throw 0.21 true
			//Tag Throw 0.22 true
			//Tag Throw 0.23 true
			//Tag Throw 0.24 true
			//Tag Throw 0.25 true
			//Tag Throw 0.26 true
			//Tag Throw 0.27 true
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
   		   Visual caco_idel
                                Connect HOTSPOT Blood hotspot
		     
         }
         
      }
   }
}

//==============================================================================
anim Cinematic
{
   SetSelector
   {
      set hotspot
      {
         name Nfiregiant_cine312shieldfromrocks
         version
         {
            Visual Nfiregiant_cine312shieldfromrocks
				Connect LEFTFOOT FireFoot hotspot
		      Connect LEFTHAND FireHand hotspot
		      Connect RIGHTFOOT FireFoot hotspot
		      Connect RIGHTHAND FireHand hotspot
		      Connect FRONTABDOMEN FirePelvis hotspot
		      Connect FRONTABDOMEN SmokePelvis hotspot
         }
      }
	}
}